![]() I found a couple more PDA's and my O2 alert went off. There didn't seem to be much outside of the water system though. I traveled through the base, trying to scan every piece I came in contact with. I kept an eye on my health, it didn't seem like there was too much damage, and I was carrying a few medkits, so I was not too concerned. I found out these are dangerous - they will do damage if you make contact. There is a luminescent hanging vine in throughout the base. So my new mission really is to find whatever I need to get that Aerogel unlocked! My new mission is to get this built ASAP! No more hunting for salt, coral tubes, or bladderfish! I'll have to unlock that #%&*$# Aerogel. ![]() In the first room, I found a water filtration system. I also picked up a few more PDAs, which detailed more of the story. I found a broken section that gave me access to the interior. I may have been right, as the attacks seemed to subside after that (or I may have been imagining it!) I found a place that seemed like it may be fairly safe to park and got out to explore around the base. I kept getting attacked by the snakes, so I tried turning off my light, thinking it was drawing them to me. I carefully cruised around outside of it. My guess is the Prawn suit will be the answer there.įollowing the beacon, I came upon the last(?) Degasi seabase. There are large rocks of materials I can't mine at the moment, and I"m sure I'll be needing them. When I've gotten something a little beefier (Prawn suit? Cyclops?) I will explore them more thoroughly. Again, I was more searching for that beacon rather than exploring. I found a habitat in what I think was the middle of the cavern, in it was a PDA with a beacon location to a full base. A few times I had to park it and repair it, one time the craft was down to 5%! I had to be careful, as the snakes (I don't know the real name of them, they are too aggressive to scan for me right now) that live in the shrooms beat the hell out of my Seamoth when they get a chance. I went back to the jellyshroom cave where I found the foundation and cargo crates and started exploring deeper. This is very helpful for planning, and I recommend the mod wholeheartedly. Things like wrecks and thermal vents have icons on them, as do active beacons. The map has a fog of war feature, so nothing I haven't traveled to is revealed (no spoilers), but I've been using it since I started (along with a few others) and didn't realize there wasn't an actual map in the vanilla game. I should mention I'm using this map mod https:/ / subnautica/ mods/ 12 Then I set off the check out the jellyshroom caves I had been exploring earlier. Of course this entailed getting every bit of material out of all the lockers in the old bits of base and making new lockers and transporting them, which was a bit annoying but I did it anyway. I gotta get some quartz and make a couple of windows for the moonpool! I'm more of a minimalist by nature, so the new base is more bare bones, but seems like it has far more room than the previous base had. Since I unlocked some wonderful new toys for my seabase, I decided to completely re-make my old base.
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